Unsure if this game will be developed more in the future, but so far it is admittedly very rough. There is no music (that would load), only one spawning point, and no way to actually finish the level. On top of this, the seemingly placeholder graphics are often poorly aligned with other tiles, or stretched to the point of blurring very badly. The ladders are also extremely inconsistent with their layering, since some you climb from the front, and some you climb from the back. The sprite for GLYTCH himself is also a bit warped, as well as the coins, with one being entirely unreachable. In terms of the plot, it seems strange that our fuzzy fox friend doesn't collect any GLYTCH tubs despite needing them to stabilize his powers, which are instead tossed in a poorly looping background of seemingly infinite moons. Also unsure how a high score will be implemented when the coins and enemies put a very clear cap on the score, but I apologize if this is a brutal review. In the current state of this game, it leaves a lot to be desired, but I do hope these criticisms can be utilized for the better. Personally, despite not being a GLYTCH partner or staff member myself, I'd love to be able to provide my own art and ideas should this project ever be resumed.
Just ran through the first level, it's really fun, and I'd be surprised if nobody took the time to play it on the @GLYTCHEnergy Website. The game gives me nostalgia from my snes days. Only one coin that was inaccessible for me due to a lack of crouch/ducking mechanic, which I've included the location in the image above.
very fun little game! Played it on my iPhone and was pretty enjoyable. I liked the little secret code ;), only problem I have is that the level doesn’t seem completable :(
Thank you so much still a lot of work to be done and the level transfer to level 2 is not complete yet, we really appreciate you beta testing this for us.
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Unsure if this game will be developed more in the future, but so far it is admittedly very rough. There is no music (that would load), only one spawning point, and no way to actually finish the level. On top of this, the seemingly placeholder graphics are often poorly aligned with other tiles, or stretched to the point of blurring very badly. The ladders are also extremely inconsistent with their layering, since some you climb from the front, and some you climb from the back. The sprite for GLYTCH himself is also a bit warped, as well as the coins, with one being entirely unreachable. In terms of the plot, it seems strange that our fuzzy fox friend doesn't collect any GLYTCH tubs despite needing them to stabilize his powers, which are instead tossed in a poorly looping background of seemingly infinite moons. Also unsure how a high score will be implemented when the coins and enemies put a very clear cap on the score, but I apologize if this is a brutal review. In the current state of this game, it leaves a lot to be desired, but I do hope these criticisms can be utilized for the better. Personally, despite not being a GLYTCH partner or staff member myself, I'd love to be able to provide my own art and ideas should this project ever be resumed.
Years Later, I tried the game.. < 3
lol, I don't have a keyboard anymore. I was trying to reach a high score.
I love it bring it to console and pc. There should be some type of energy can or something involved. But other than that it’s really fun.
Just ran through the first level, it's really fun, and I'd be surprised if nobody took the time to play it on the @GLYTCHEnergy Website. The game gives me nostalgia from my snes days. Only one coin that was inaccessible for me due to a lack of crouch/ducking mechanic, which I've included the location in the image above.
very fun little game! Played it on my iPhone and was pretty enjoyable. I liked the little secret code ;), only problem I have is that the level doesn’t seem completable :(
Thank you so much still a lot of work to be done and the level transfer to level 2 is not complete yet, we really appreciate you beta testing this for us.